Larian Studios engaged Baldur’s Gate III, However, there are few details about the game – only a debut kinematographic trailer, watery interviews and rare illustrations. It seems that the stream of information will pour in late February.
Official Twitter Baldur’s Gate III He kept silence since July 25, 2019, and now he posted a short video with the signature “Something is running” and date-February 27, 2020. It seems that on this day the diaries of the developers will begin to publish – shots in Tizer are pushing this thought.
The video shows the capture of movements (and possibly facial animation), recording the soundtrack, the process of developing and shooting beach landscapes – probably for one of the locations in the game.
For now Baldur’s Gate III Confirmed only for two platforms – PC and Google Stadia.
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Baldur’s Gate III
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Heh, I will give up a good game that has nothing to do with BG. All Larian projects are too far from BG and concentrate on completely different things.
I will shake your discussion a little. In the second Divinity: Original Sin, the plot is much more serious and darker than the first part. Many characters have been worked out, everyone has a motivation and explanation of his actions. I don’t know where you saw “a little better” there, there is specifically so confident step forward. (again compared to the first part)
That is, we do not have an option in the spirit of “Hello what happened here”, we have an option in the spirit of “ask what happened”, thereby the game completely breaks all the attempts on Rolepley.
Is it not the other way around? Or rather, not so, is there a difference? Roleiple is when there are several versions of one phrase, for a different nature.
And what is better than the same https://bettingsitesnogamstop.co.uk/basketball/ thing in the fourth follower? And what is better than the same thing in the fourth follower?
Incorrect comparison. In the case of F4, the game already has pre -recorded replicas. The trouble is that when you choose them, you do not understand what the character will say now, t.e, the name of these replicas is misleading. DOS has only a description of replicas. T.e, under the conditional, "to be sent" can be hidden "oh, welcome you, traveler!"Or" Red Prince! What is the honor to see you here!", Depending on how the player thinks out this phrase in his head (or does not think at all, it depends on the player himself).
Um, and in the hilies there is a description of the replicas that you must choose? No, no.Um, and in the hilies there is a description of the replicas that you must choose? No, no.
I’m to the fact that there are no remarks in the tables. There you improvise, get used to the role completely.
You understand what the problem is? A large number of disadvantages affects the possibility of commenting. I would not steam, but now I can’t put the pros and cons, for example. So here are still minuses for nothing and I can not comment.
It seems to me here I immediately need to accept for yourself that this game will have nothing to do with the original parts and just have fun as from the new game of Larian.
Um … I did not play BG, so I don’t really understand the claims on the plot towards DOS2. Explain me, please?)
“The situation is aggravated by just a disgusting dialogue system, where instead of phrases we were given their description." – This is you about what? About dialogs in the second part DOS? The dialogs, although they do not shine with a masterpiece, they are good and even funny in some points. Take, for example, the dialogue of the speaker’s chest in Drifvud, who asks for a password for opening, and you, the player, are sorting through all the options that are available to you to choose from, and the vessel with a tired voice tells you that this is all wrong. Very funny moment, as for me. But still a gloomy atmosphere prevails in the game. I had a couple of moments when the dialogue between Lawse and my custom GG caused me a tear (and they had a love line there).
By the way, although I did not play any BG, I briefly got acquainted with the plot of the first part for Vicki. At first glance, the plot is also at the DOS 2 level, but, again, the first glance. Of course, comparing this way will be very incorrect.
Well, let’s reason)
1) “Heroes are not developing. "
I can argue. Yes, there is no deep internal conflict, but nevertheless, there are development of characters.
For example, Red Prince or Fein. In the first case, we can observe how an aristocrat who was sitting in his palace all the time and gave orders from the sofa, he himself became an adventurer, an adventurer. And of course, the final choice is to become the father of dragons, but then there is a chance that they will begin to hunt lizards and dragons, or to preserve the safeness of their empire. We can push the character to one or another choice. If you take a fain, then here the situation is also interesting. As we find out, it was he who made open, giving the eternal source. And he is put in jail for this for this. In the course of the game, Fayne begins to blame himself for the fact that his race was erased from the face of the earth. However, when Fayne better begins to get acquainted with another world for him, he understands that the old world in which he lived was not so perfect as he imagined. And here, too, there is a choice in front of him: try to resurrect your race or repulse their own relatives, who now live in the void and try to capture the world.
2) "… do not interact with each other."
Then I agree.
3) “Dialogue system is disgusting because instead of the hero’s replicas, we have their description."
Well … it seems to me that this, on the contrary, helps to better associate yourself with the main character and allows you to think about which phrase you said. But this is my subjective opinion. In general, the game does not suffer from this, or maybe even wins something ..
4) “Your hero is not a full -fledged character, this is an empty blank."
Here is an interesting situation. There are 7 ready -made characters in the game + you can create your hero. So, if you have chosen a ready -made character as a GG, then be prepared that he will not be fully scattered in front of you. This is the case when it is much more interesting to observe him, and it is necessary to observe through the dialogs with them. There, the character is scattered in full thanks to the volatile and interesting phrases that you can only see in the dialogue with him.
If you have chosen a custom hero, then yes, he is a blank. In fact, in any game where there is a custom GG, you will not be able to fully worry and sympathize with him. I don’t know any such game where I could fully sympathize and observe an interesting internal conflict created by the main character. This works only with characters with a biography already created by him and character. Geralt, Joel, Claire and T.D. And knowing this, I understood that DOS could not manipulate my emotions in this way. Therefore, for me this does not apply to the minus of the game at all.
But what about tags? If you have a tag, for example, a nobleman, then when talking with an aristocrat, you will have a special answer with this tag.
Anyway, if we are talking about playing roles, then when you play any role in the hill, then you also have specifically finished replicas options, or if you come up with something of your own? The game has specially maximum generalized replicas options, so that you can think of what your hero said there yourself.
The game has specially maximum generalized replicas options, so that you can think of what your hero said there yourself.
And what is better than the same thing in the fourth follower? Like to remove the character replicas after choosing an option and everything will become good? You choose sarcasm and you come up with it yourself? Well then you can go further and generally limit yourself to a description of everything, such as “you go into the tavern and meet a gloomy person there in a cloak, he looks at you and offers to kill rats in the basement – a) agree to b) refuse) and they say he thinks.
. In the case of F4, the game already has pre -recorded replicas. The trouble is that when you choose them, you do not understand what the character will say now
As I said, apparently exclusively in the fact that after choosing a replica there is voiced phrases. Just as in F4 you do not know what the authors invest in "sarcasm", just the same you do not know that the authors invest in the conditional "trample". After all, what you come up with and what the authors come up with can often have a radically different meanings.
Oka, I do not like the example with F4, let’s draw a parallel with Mordovind. In the same way the absence of direct speech (with rare exceptions) and abstract phrases. Is it possible to name a dialogical system from Morovind of good? Within the framework of her genre, it is possible. But behind his chapels – I don’t think. Even the creators of Westland 2 understood how bad it is and when choosing from abstract phrases, they wrote to you from below how it will sound.
DOS has only a description of replicas. T.e, under the conditional, "to be sent" can be hidden "oh, welcome you, traveler!"Or" Red Prince! What is the honor to see you here!",
As I said with the same success, one can leave “a man asks you to kill a dozen rats/no”. And let the players come up with their own monologues for a dozen pages, why bother the scriptwriter. Fantasy. This is from the category – the dumb hero helps to better get used to the player in the role
I’m to the fact that there are no remarks in the tables. There you improvise, get used to the role completely.
There are no options for the tublies, you can say what you want. Immediately you have all the same restrictions on a couple of options as in any other RPG, with the difference that instead of a full replica you only have its dry description.
Again, I want to clarify that I am not trying to say that the game shit and the dialogue system of this kind has no rights to exist. I even understand why they did this and the reason is by no means that they wanted to make the player fantasize, inventing remarks on their own. But if they, together with the coope, drag this dialogue system into the BG3, then personally I will not tune to this creation even with a stick. This is my opinion. Someone plays RPG not for the sake of dialogs and this approach can go in, I understand this, I accept, I do not condemn.
Yes, what is the development of the characters there? In the first BG you can’t even talk to them. The plot there is the level of Disney cartoons.
And in the second Original Sin, it became better and with the interaction between the characters and with dialogs. Biovars only in the second part managed in some kind of development of the characters and even then it happened behind the scenes, because when we begin the second part, all the old characters have already changed in character, during the passage of the first part they did not change in any way. The plot in the second Baldur did not become better, except that our heroes are already at the level of the gods, if you take the rules of the DND. Like RPG Balduras are very medium. The best RPG, it is by the role of playing this Arkanum.
“Some” development took place throughout the second part, but at such a level that not a single current RPG could achieve it. In general, almost the only party RPG where the satellites build a relationship not only with the player, but also among themselves. Unless the last Pilars tried to do something similar, but it was realized at times worse.
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I would say that only on Stopgami people continue to fan (not offense) to a rating that means absolutely nothing and only indicates whether people agree with you or not, but I would lie.


